In this project I decided to create a complex character in a short period of time. It took me 2 weeks and 2 days to finish and I am very happy with the result. Hope you like it :)
Sculpting: Zbrush
Modeling: 3Ds Max and Maya
Retopo, Unrawp: Maya
Bake: Marmoset Toolbag
Textures: Substance Painter and Photoshop
Render: Marmoset Toolbag
Topology: 49.919 Tris